Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Dexter Wells run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Failed to qualify for Merchant Academy. |
2 |
19 |
Switched to Drifter (Barbarian). |
2 |
22 |
Amnesia. |
3 |
23 |
Continued as Drifter (Barbarian). |
4 |
27 |
Continued as Drifter (Barbarian). |
4 |
29 |
Suffer from a life-threatening illness. |
5 |
29 |
Became a Citizen (Colonist). |
5 |
33 |
Dexter Wells's business expands, Dexter Wells's corporation grows, or the colony thrives. |
5 |
33 |
Promoted to Citizen (Colonist) rank 1. |
6 |
33 |
Continued as Citizen (Colonist). |
6 |
34 |
A new romantic starts. Gain an Ally. |
6 |
37 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
7 |
37 |
Continued as Citizen (Colonist). |
7 |
38 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
41 |
Continued as Citizen (Colonist). |
8 |
44 |
Dexter Wells is rewarded for Dexter Wells's diligence or cunning. |
8 |
45 |
Promoted to Citizen (Colonist) rank 3. |