Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
21 |
A sudden war destroys Donald Mar's trade routes and contacts, forcing Donald Mar to flee that region of space. |
1 |
21 |
Gain rebels as Enemy |
2 |
21 |
Failed to qualify for Intelligence (Agent). |
2 |
21 |
Became a Drifter (Wanderer). |
3 |
25 |
Continued as Drifter (Wanderer). |
3 |
27 |
Donald Mar do not know what happened to Donald Mar. There is a gap in Donald Mar's memory. |
4 |
27 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
31 |
Gained a contact. |
5 |
31 |
Continued as Navy (Engineer/Gunner). |
5 |
34 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
6 |
34 |
Failed to qualify for Merchant Academy. |
6 |
34 |
Switched to Drifter (Scavenger). |
6 |
36 |
A new romantic starts. Gain an Ally. |
6 |
38 |
Forced to continue current assignment. |
6 |
38 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
38 |
Continued as Drifter (Scavenger). |
7 |
39 |
Survived a risky adventure but gained nothing. |
7 |
42 |
Promoted to Drifter (Scavenger) rank 2. |
8 |
42 |
Continued as Drifter (Scavenger). |
8 |
43 |
Severely injured. Fully recovered. Owe 12,500 for medical bills. |