Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Pirate) with the new title Lackey. |
1 |
21 |
A job goes wrong, forcing Donnie Cole to flee off-planet. |
2 |
21 |
Failed to qualify for Worker (Citizen). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Make an unexpected connection outside Donnie Cole's normal circles. Gain a Contact. |
2 |
25 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
25 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Donnie Cole's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
28 |
Failed to qualify for Performer (Entertainer). |
4 |
28 |
Became a Drifter (Wanderer). |
4 |
29 |
Donnie Cole do not know what happened to Donnie Cole. There is a gap in Donnie Cole's memory. |
5 |
29 |
Became a Scholar (Scientist). |
5 |
33 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
5 |
33 |
Promoted to Scholar (Scientist) rank 1. |
6 |
33 |
Continued as Scholar (Scientist). |
6 |
35 |
Refuse to join a cheat in some fashion. |
6 |
37 |
Promoted to Scholar (Scientist) rank 2. |
7 |
37 |
Continued as Scholar (Scientist). |
7 |
38 |
A rival researcher blackens Donnie Cole's name or steals Donnie Cole's research. Gain a Rival. |
8 |
41 |
Continued as Scholar (Scientist). |
8 |
44 |
Win a prestigious prize for Donnie Cole's work. |