Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Dwight Fletcher run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Agent (Intelligence). |
2 |
21 |
Dwight Fletcher's work ends up coming home with Dwight Fletcher, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
21 |
Became a Citizen (Worker). |
3 |
22 |
Advanced training in a specialist field. |
4 |
25 |
Continued as Citizen (Worker). |
4 |
29 |
Victim of a crime |
5 |
29 |
Continued as Citizen (Worker). |
5 |
30 |
Dwight Fletcher learn something Dwight Fletcher should not have – a corporate secret, a political scandal – which Dwight Fletcher can profit from illegally. |
5 |
30 |
Gain a criminal contact. |
5 |
33 |
Promoted to Citizen (Worker) rank 1. |
6 |
33 |
Voluntarily left Worker |
6 |
33 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
35 |
Dwight Fletcher accepted an offer of inducements to betray Dwight Fletcher's faith. Gain 240,000 in cash. |
7 |
37 |
Switched to Drifter (Scavenger). |
7 |
41 |
Attempted a risky adventure and was injured. |
7 |
41 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
7 |
41 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
41 |
Continued as Drifter (Scavenger). |
8 |
45 |
Promoted to Drifter (Scavenger) rank 2. |