Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
19 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
19 |
Became a Merchant (Broker). |
2 |
22 |
Given advanced training in a specialist field |
3 |
23 |
Continued as Merchant (Broker). |
3 |
27 |
Gained a contact. |
4 |
27 |
Continued as Merchant (Broker). |
4 |
28 |
Earle Gregory's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
31 |
Promoted to Merchant (Broker) rank 1. |
5 |
31 |
Continued as Merchant (Broker). |
5 |
34 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
5 |
35 |
Promoted to Merchant (Broker) rank 2. |
6 |
35 |
Continued as Merchant (Broker). |
6 |
39 |
A series of bad deals and decisions force Earle Gregory into bankruptcy. Earle Gregory salvages what Earle Gregory can. |
6 |
39 |
Forced to muster out. |
7 |
39 |
Failed to qualify for Scientist (Scholar). |
7 |
39 |
Submitted to the draft. |
7 |
39 |
Became a Army (Army Support) with the new title Private. |
7 |
41 |
Surrounded and outnumbered by the enemy, Earle Gregory hold out until relief arrives. |
7 |
43 |
Promoted to Army (Army Support) rank 1 with the new title Lance Corporal. |