Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
22 |
Given advanced training in a specialist field |
2 |
22 |
Continued as Merchant (Broker). |
2 |
23 |
A series of bad deals and decisions force Early Mathew into bankruptcy. Early Mathew salvages what Early Mathew can. |
3 |
23 |
Failed to qualify for Corporate (Citizen). |
3 |
23 |
Became a Drifter (Wanderer). |
3 |
24 |
Attempted a risky adventure and was injured. |
3 |
24 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
27 |
Continued as Drifter (Wanderer). |
4 |
31 |
Lost eye or limb. Owe 5,000 for medical bills. |
5 |
31 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
32 |
Early Mathew secretly provide religious rites for a dying leader or noble, although they do not share Early Mathew's faith. Gain an Ally in the family and a Rival who disagrees with Early Mathew's choice. |
6 |
35 |
Continued as Believer (Mainstream Believer). |
6 |
39 |
Opponents of Early Mathew's belief system ambush Early Mathew. |
6 |
39 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
39 |
Became a Entertainer (Journalist). |
7 |
41 |
Spend time with an alien race. Gain a contact. |
7 |
43 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |