Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
21 |
Moved to a new world. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
26 |
A good deal ensures Eddie Kabble is living the high life for a few years. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
26 |
Voluntarily left Free Trader |
3 |
26 |
Became a Citizen (Colonist). |
3 |
30 |
Eddie Kabble is rewarded for Eddie Kabble's diligence or cunning. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
31 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
31 |
Failed to qualify for Law Enforcement (Agent). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Marine (Ground Assault) with the new title Marine. |
5 |
34 |
A mission goes wrong and Eddie Kabble is stranded behind enemy lines. Ejected from the service. |
6 |
34 |
Failed to qualify for Field Researcher (Scholar). |
6 |
34 |
Became a Drifter (Barbarian). |
6 |
36 |
Betrayed by a friend. One of Eddie Kabble's Contacts or Allies betrays Eddie Kabble, ending Eddie Kabble's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
36 |
Failed to qualify for Broker (Merchant). |
7 |
36 |
Switched to Drifter (Wanderer). |
7 |
37 |
Birth or Death involving a family member or close friend. |
7 |
40 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
40 |
Continued as Drifter (Wanderer). |
8 |
43 |
Eddie Kabble run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |