Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Betrayed by a friend. One of Edison Foster's Contacts or Allies betrays Edison Foster, ending Edison Foster's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
21 |
Became a Navy (Flight) with the new title Crewman. |
2 |
24 |
During a battle, defeat or victory depends on Edison Foster's actions. The ship suffers severe damage and Edison Foster is blamed for the disaster. Edison Foster is court - martialled and discharged. |
3 |
24 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
25 |
Edison Foster accepted an offer of inducements to betray Edison Foster's faith. Gain 30,000 in cash. |
4 |
28 |
Failed to qualify for Marine Support (Marine). |
4 |
28 |
Switched to Drifter (Wanderer). |
4 |
29 |
Attacked by enemies and injured. |
4 |
29 |
Scarred. Owe 5,000 for medical bills. |
4 |
29 |
Gain Enemy if Edison Foster don't already have one. |
4 |
32 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
33 |
Find Ancient Technology. |
6 |
36 |
Continued as Drifter (Wanderer). |
6 |
40 |
Promoted to Drifter (Wanderer) rank 2. |
7 |
40 |
Continued as Drifter (Wanderer). |
7 |
43 |
Attacked by enemies that Edison Foster easily defeat. |
7 |
43 |
Gain Enemy if Edison Foster don't already have one. |
7 |
44 |
Forced to muster out. |