Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
War breaks out, triggering a mandatory draft. |
1 |
19 |
Fled from the draft. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Drifter (Barbarian). |
2 |
30 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
30 |
Continued as Drifter (Barbarian). |
3 |
31 |
Edison Johnson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
31 |
Failed to qualify for Corporate Agent (Agent). |
4 |
31 |
Submitted to the draft. |
4 |
31 |
Became a Navy (Flight) with the new title Crewman. |
4 |
34 |
Edison Johnson is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
5 |
35 |
Attempted to change assignments. |
5 |
35 |
Failed to qualify for Engineer/Gunner (Navy). |
5 |
35 |
Continued as Navy (Flight). |
5 |
38 |
Edison Johnson foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
39 |
Forced to continue current assignment |
5 |
39 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
6 |
39 |
Continued as Navy (Flight). |
6 |
41 |
Edison Johnson is blamed for an accident that causes the death of several crew members. Edison Johnson's guilt drives Edison Johnson to excel. |
7 |
41 |
Became a Scholar (Physician). |
7 |
45 |
Make a breakthrough in Edison Johnson's field. |