Hopeful Edith Fleming  

Species Age Sex Str Dex End Int Edu SocUPP
Zaris 46 M 5 (-1) 4 (-1) 6 (0) 4 (-1) 9 (1) 7 (0)546497
Domineering, Prim
 
Skills
Animals (Handling) 1
Art (Performing) 0
Astrogation 0
Athletics (Endurance) 2
Deception 0
Drive 0
Jack-of-All-Trades 1
Language 0
Recon 0
Science (Robotic Sciences/Cybernetics) 1
Seafarer 0
Stealth 0
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 02
Scout Courier 04
Believer Holy Warrior Hopeful01
 
Name Type Affinity Enmity Power Influence Species
Eliga Oneil Enemy 0 3 1 3 Ayansh'i (M/60)
Beryl Keating Contact 3 1 0 5 Sylean (F/37)
Beryl Keating gains in influence.
Foster Simmons Contact 2 0 1 5 Zaris (M/48)
Lambert Nevil Contact 1 2 1 1 Zaris (M/32)
Victoria Roan Contact 3 1 6 2 Zaris (F/23)
Victoria Roan gained power at the expense of a third party who now blames the character.
Alec Thompson Contact 3 1 1 1 Zaris (M/30)
Florance Lee Contact 1 1 1 3 Zaris (F/43)
Florance Lee has life-changing event that creates new responsibilities.
Bryant McRae Enemy 0 1 0 1 Zaris (M/36)
Claudia Cawley Enemy 0 3 0 5 Zaris (F/76)
Reed Burns Contact 3 1 0 2 Zaris (M/52)
Forgiveness.
Randy Payne Enemy 0 3 2 1 Zaris (M/25)
An incident occured.
 
Term Age History
1 18 Failed to qualify for Scientist (Scholar).
1 18 Became a Drifter (Wanderer).
1 20 Find valuable salvage.
2 22 Continued as Drifter (Wanderer).
2 24 Spend time with an alien race. Gain a contact.
2 26 Forced to muster out.
3 26 Failed to qualify for Engineer/Gunner (Navy).
3 26 Submitted to the draft.
3 26 Became a Scout (Courier).
3 27 Edith Fleming's scout ship is one of the first on the scene to rescue the survivors of a disaster but Edith Fleming fail to help. Gain an Enemy.
3 27 Edith Fleming's ship is damaged, and Edith Fleming have to hitch-hike Edith Fleming's way back across the stars to the nearest scout base.
3 27 Gain 6 Contacts. Gain 2 Enemies.
4 30 Continued as Scout (Courier).
4 33 Edith Fleming survey an alien world.
5 34 Continued as Scout (Courier).
5 37 Edith Fleming spend a great deal of time on the fringes of Charted Space.
5 37 Gain a contact in an alien race.
6 38 Continued as Scout (Courier).
6 41 Edith Fleming have no idea what happened to Edith Fleming – they found Edith Fleming's ship drifting on the fringes of friendly space.
7 41 Became a Believer (Holy Warrior) with the new title Hopeful.
7 44 Opponents of Edith Fleming's belief system ambush Edith Fleming.
7 44 Scarred. Fully recovered. Owe 10,000 for medical bills.
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