Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Scientist (Scholar). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Find valuable salvage. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
Spend time with an alien race. Gain a contact. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Scout (Courier). |
3 |
27 |
Edith Fleming's scout ship is one of the first on the scene to rescue the survivors of a disaster but Edith Fleming fail to help. Gain an Enemy. |
3 |
27 |
Edith Fleming's ship is damaged, and Edith Fleming have to hitch-hike Edith Fleming's way back across the stars to the nearest scout base. |
3 |
27 |
Gain 6 Contacts. Gain 2 Enemies. |
4 |
30 |
Continued as Scout (Courier). |
4 |
33 |
Edith Fleming survey an alien world. |
5 |
34 |
Continued as Scout (Courier). |
5 |
37 |
Edith Fleming spend a great deal of time on the fringes of Charted Space. |
5 |
37 |
Gain a contact in an alien race. |
6 |
38 |
Continued as Scout (Courier). |
6 |
41 |
Edith Fleming have no idea what happened to Edith Fleming – they found Edith Fleming's ship drifting on the fringes of friendly space. |
7 |
41 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
44 |
Opponents of Edith Fleming's belief system ambush Edith Fleming. |
7 |
44 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |