Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Find valuable salvage. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Attacked by enemies and injured. |
2 |
24 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
24 |
Gain Enemy if Eke-wa Da-we-Par don't already have one. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 2. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
30 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
4 |
30 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
30 |
Switched to Drifter (Barbarian). |
4 |
31 |
Suffer from a life-threatening illness. |
5 |
31 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
35 |
Eke-wa Da-we-Par is sent to a new community or parish to preach The Word among the poor. |
6 |
35 |
Voluntarily left Mainstream Believer |
6 |
35 |
Failed to qualify for Artist (Entertainer). |
6 |
35 |
Switched to Drifter (Wanderer). |
6 |
37 |
Eke-wa Da-we-Par run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
37 |
Aging Crisis. Owe 20,000 for medical bills. |
7 |
37 |
Retired at age 37. |
7 |
37 |
Became a Citizen (Corporate). |
7 |
41 |
Eke-wa Da-we-Par learn something Eke-wa Da-we-Par should not have – a corporate secret, a political scandal – which Eke-wa Da-we-Par can profit from illegally. |
8 |
41 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
41 |
Continued as Citizen (Corporate). |
8 |
43 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
9 |
43 |
Aging Crisis. Owe 40,000 for medical bills. |