Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
2 |
21 |
Became a Citizen (Worker). |
2 |
24 |
Elbert Clubb's business expands, Elbert Clubb's corporation grows, or the colony thrives. |
3 |
25 |
Continued as Citizen (Worker). |
3 |
27 |
Gained a contact. |
3 |
29 |
Promoted to Citizen (Worker) rank 1. |
4 |
29 |
Continued as Citizen (Worker). |
4 |
31 |
Elbert Clubb's business expands, Elbert Clubb's corporation grows, or the colony thrives. |
5 |
33 |
Continued as Citizen (Worker). |
5 |
34 |
Political upheaval strikes Elbert Clubb's homeworld, and Elbert Clubb is caught up in the revolution. |
5 |
37 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
6 |
37 |
Continued as Citizen (Worker). |
6 |
41 |
Elbert Clubb is rewarded for Elbert Clubb's diligence or cunning. |
6 |
41 |
Promoted to Citizen (Worker) rank 3. |
7 |
41 |
Continued as Citizen (Worker). |
7 |
42 |
Elbert Clubb's business expands, Elbert Clubb's corporation grows, or the colony thrives. |