Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
19 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Entertainer (Artist). |
2 |
23 |
Elbert Finnerty is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
3 |
23 |
Failed to qualify for Pirate (Rogue). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Scout (Courier). |
3 |
24 |
Spend several years jumping from world to world in Elbert Finnerty's scout ship. |
4 |
27 |
Continued as Scout (Courier). |
4 |
29 |
Elbert Finnerty's scout ship is one of the first on the scene to rescue the survivors of a disaster but Elbert Finnerty fail to help. Gain an Enemy. |
4 |
29 |
Psychologically damaged by Elbert Finnerty's time in the scouts. |
4 |
31 |
Forced to muster out. |
5 |
31 |
Failed to qualify for Journalist (Entertainer). |
5 |
31 |
Became a Drifter (Wanderer). |
5 |
34 |
Find valuable salvage. |
5 |
35 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
35 |
Voluntarily left Wanderer |
6 |
35 |
Became a Citizen (Colonist). |
6 |
39 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
7 |
39 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
43 |
Elbert Finnerty aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |