Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
20 |
Scarred. |
2 |
20 |
Became a Citizen (Worker). |
2 |
22 |
Elige Armstrong learn something Elige Armstrong should not have – a corporate secret, a political scandal – which Elige Armstrong can profit from illegally. |
2 |
24 |
Promoted to Citizen (Worker) rank 1. |
3 |
24 |
Voluntarily left Worker |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
28 |
Betrayed by a friend. One of Elige Armstrong's Contacts or Allies betrays Elige Armstrong, ending Elige Armstrong's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
29 |
Embroiled in legal trouble. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
Given advanced training in a specialist field |
6 |
40 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
40 |
Voluntarily left Merchant Marine |
7 |
40 |
Switched to Citizen (Colonist). |
7 |
44 |
Elige Armstrong learn something Elige Armstrong should not have – a corporate secret, a political scandal – which Elige Armstrong can profit from illegally. |
7 |
44 |
Gain a criminal contact. |
7 |
44 |
Promoted to Citizen (Colonist) rank 1. |