Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
19 |
Betrayed by a friend. One of Elliott Walker's Contacts or Allies betrays Elliott Walker, ending Elliott Walker's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
19 |
Failed to qualify for Surveyor (Scout). |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
21 |
Betrayed by a friend. One of Elliott Walker's Contacts or Allies betrays Elliott Walker, ending Elliott Walker's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
21 |
Failed to qualify for Explorer (Scout). |
3 |
21 |
Switched to Drifter (Barbarian). |
3 |
25 |
Survived a risky adventure but gained nothing. |
3 |
25 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
25 |
Continued as Drifter (Barbarian). |
4 |
28 |
Elliott Walker do not know what happened to Elliott Walker. There is a gap in Elliott Walker's memory. |
5 |
28 |
Became a Citizen (Colonist). |
5 |
31 |
Elliott Walker's business expands, Elliott Walker's corporation grows, or the colony thrives. |
6 |
32 |
Continued as Citizen (Colonist). |
6 |
33 |
Advanced training in a specialist field. |
6 |
36 |
Promoted to Citizen (Colonist) rank 1. |
7 |
36 |
Continued as Citizen (Colonist). |
7 |
39 |
A revolution, attack or other unusual event throws Elliott Walker's life into chaos, forcing Elliott Walker to leave the planet. |
8 |
39 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
40 |
Elliott Walker refuse to secretly provide religious rites for a dying leader or noble, because they do not share Elliott Walker's faith. |
8 |
43 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |