Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Ellis Carpenter's ship is damaged, and Ellis Carpenter have to hitch-hike Ellis Carpenter's way back across the stars to the nearest scout base. |
1 |
20 |
Gain 6 Contacts. Gain 1 Enemies. |
2 |
20 |
Became a Merchant (Free Trader). |
2 |
24 |
A good deal ensures Ellis Carpenter is living the high life for a few years. |
3 |
24 |
Continued as Merchant (Free Trader). |
3 |
25 |
Given advanced training in a specialist field |
4 |
28 |
Continued as Merchant (Free Trader). |
4 |
29 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
5 |
32 |
Continued as Merchant (Free Trader). |
5 |
34 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
36 |
Forced to muster out. |
6 |
36 |
Failed to qualify for Pirate (Rogue). |
6 |
36 |
Became a Drifter (Wanderer). |
6 |
38 |
Ellis Carpenter do not know what happened to Ellis Carpenter. There is a gap in Ellis Carpenter's memory. |
7 |
38 |
Aging Crisis. Owe 20,000 for medical bills. |
7 |
38 |
Retired at age 38. |
7 |
38 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
39 |
Ellis Carpenter retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
7 |
42 |
Forced to muster out. |
8 |
42 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
42 |
Retired. |
8 |
43 |
Betrayal. Convert an Ally into a Rival or Enemy. |
9 |
46 |
Aging Crisis. Owe 10,000 for medical bills. |