Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
21 |
Became a Navy (Flight). |
2 |
24 |
Ellsworth Sims is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
3 |
24 |
Became a Army (Infantry) with the new title Private. |
3 |
26 |
Assigned to a peacekeeping role. |
3 |
28 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
4 |
28 |
Voluntarily left Infantry |
4 |
28 |
Became a Entertainer (Performer). |
4 |
32 |
Join homeworld’s celebrity circles |
4 |
32 |
Gain a contact |
4 |
32 |
Promoted to Entertainer (Performer) rank 1. |
5 |
32 |
Continued as Entertainer (Performer). |
5 |
36 |
Refused to criticise a questionable political leader on Ellsworth Sims's homeworld. |
5 |
36 |
Promoted to Entertainer (Performer) rank 2. |
6 |
36 |
Continued as Entertainer (Performer). |
6 |
40 |
Works is especially well received and popular, making Ellsworth Sims a minor celebrity |
6 |
40 |
Promoted to Entertainer (Performer) rank 3. |
7 |
40 |
Continued as Entertainer (Performer). |
7 |
43 |
Gain a patron in the arts. Gain an Ally |
7 |
44 |
Promoted to Entertainer (Performer) rank 4. |