Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
22 |
Contacted by an underground psionic group. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Failed to qualify for Infantry (Army). |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
23 |
Ellwood King run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
23 |
Failed to qualify for Line/Crew (Navy). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Scout (Explorer). |
3 |
24 |
Gained a contact. |
3 |
27 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
4 |
27 |
Attempted to change assignments. |
4 |
27 |
Switched to Scout (Courier) with previous rank. |
4 |
31 |
Ellwood King's scout ship is one of the first on the scene to rescue the survivors of a disaster but Ellwood King fail to help. Gain an Enemy. |
4 |
31 |
Ellwood King's ship is damaged, and Ellwood King have to hitch-hike Ellwood King's way back across the stars to the nearest scout base. |
4 |
31 |
Gain 1 Contacts. Gain 3 Enemies. |
5 |
31 |
Continued as Scout (Courier). |
5 |
32 |
When dealing with an alien race, Ellwood King botch an opportunity to gather extra intelligence about them. |
5 |
32 |
Ellwood King inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
35 |
Continued as Scout (Courier). |
6 |
38 |
A new romantic starts. Gain an Ally. |
6 |
39 |
Promoted to Scout (Courier) rank 2. |
7 |
39 |
Voluntarily left Courier |
7 |
39 |
Became a Entertainer (Performer). |
7 |
43 |
Gained a contact. |
7 |
43 |
Promoted to Entertainer (Performer) rank 1. |