Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
22 |
Vessel participates in a diplomatic mission. |
1 |
22 |
Gain a contact. |
1 |
22 |
Attempt at commissioned failed. |
2 |
22 |
Continued as Navy (Flight). |
2 |
23 |
Commanding officer takes an interest in Elmer McKinnon's career. |
2 |
26 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Flight). |
3 |
28 |
Vessel participates in a diplomatic mission. |
4 |
30 |
Continued as Navy (Flight). |
4 |
32 |
Elmer McKinnon join a gambling circle on board. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Entertainer (Journalist). |
5 |
35 |
Elmer McKinnon is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
6 |
35 |
Became a Scout (Explorer). |
6 |
39 |
Elmer McKinnon discover a world, item or information of worth to the Imperium. |
6 |
39 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
7 |
39 |
Continued as Scout (Explorer). |
7 |
43 |
Spend several years jumping from world to world in Elmer McKinnon's scout ship. |
7 |
43 |
Promoted to Scout (Explorer) rank 2. |