Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
2 |
22 |
Failed to qualify for Cavalry (Army). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
26 |
Attacked by enemies and injured. |
2 |
26 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
2 |
26 |
Gain Enemy if Elmo Baldry don't already have one. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
28 |
Elmo Baldry run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
28 |
Became a Merchant (Free Trader). |
4 |
29 |
Make an unexpected connection outside Elmo Baldry's normal circles. Gain a Contact. |
4 |
32 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
32 |
Continued as Merchant (Free Trader). |
5 |
33 |
A good deal ensures Elmo Baldry is living the high life for a few years. |
5 |
36 |
Forced to continue current assignment. |
5 |
36 |
Promoted to Merchant (Free Trader) rank 2. |
6 |
36 |
Continued as Merchant (Free Trader). |
6 |
40 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
7 |
40 |
Voluntarily left Free Trader |
7 |
40 |
Returned to Citizen (Colonist). |
7 |
44 |
Injured. Fully recovered. Owe 2,500 for medical bills. |