Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
20 |
Vessel participates in a notable military engagement. |
1 |
22 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Flight). |
2 |
24 |
Elmo Barnett is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
3 |
24 |
Became a Merchant (Broker). |
3 |
26 |
Embroiled in legal trouble. |
4 |
28 |
Continued as Merchant (Broker). |
4 |
31 |
A good deal ensures Elmo Barnett is living the high life for a few years. |
5 |
32 |
Continued as Merchant (Broker). |
5 |
33 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
36 |
Promoted to Merchant (Broker) rank 1. |
6 |
36 |
Continued as Merchant (Broker). |
6 |
39 |
Make an unexpected connection outside Elmo Barnett's normal circles. Gain a Contact. |
6 |
40 |
Forced to muster out. |
7 |
40 |
Failed to qualify for Army Support (Army). |
7 |
40 |
Became a Drifter (Barbarian). |
7 |
41 |
Elmo Barnett do not know what happened to Elmo Barnett. There is a gap in Elmo Barnett's memory. |
8 |
41 |
Became a Scholar (Physician). |
8 |
45 |
Refuse to join a cheat in some fashion. |
8 |
45 |
Promoted to Scholar (Physician) rank 1. |