Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Made lifelong friends. Gain 1 Allies. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Failed to qualify for Physician (Scholar). |
2 |
26 |
Submitted to the draft. |
2 |
26 |
Became a Scout (Courier). |
2 |
30 |
Elmo Morris survey an alien world. |
2 |
30 |
Forced to muster out. |
3 |
30 |
Became a Drifter (Scavenger). |
3 |
31 |
Find Ancient Technology. |
3 |
34 |
Forced to continue current assignment. |
3 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
34 |
Continued as Drifter (Scavenger). |
4 |
35 |
Attacked by enemies and injured. |
4 |
35 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
35 |
Gain Enemy if Elmo Morris don't already have one. |
5 |
38 |
Continued as Drifter (Scavenger). |
5 |
42 |
Find valuable salvage. |
5 |
42 |
Promoted to Drifter (Scavenger) rank 2. |
6 |
42 |
Continued as Drifter (Scavenger). |
6 |
45 |
Moved to a new world. |
6 |
46 |
Forced to muster out. |