Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
20 |
Befriend a useful ally in one sphere. Gain an Ally. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
23 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
30 |
Make an unexpected connection outside Emerson Daniels's normal circles. Gain a Contact. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
32 |
Emerson Daniels's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
32 |
Failed to qualify for Worker (Citizen). |
5 |
32 |
Became a Drifter (Scavenger). |
5 |
33 |
Find valuable salvage. |
5 |
36 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
36 |
Continued as Drifter (Scavenger). |
6 |
40 |
Promoted to Drifter (Scavenger) rank 2. |
7 |
40 |
Continued as Drifter (Scavenger). |
7 |
42 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
8 |
42 |
Failed to qualify for Intelligence (Agent). |
8 |
42 |
Submitted to the draft. |
8 |
42 |
Became a Navy (Line/Crew) with the new title Crewman. |
8 |
46 |
Severely injured. Fully recovered. |