Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Find valuable salvage. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Attacked by enemies that Emmet Conray easily defeat. |
2 |
26 |
Gain Enemy if Emmet Conray don't already have one. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
27 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
27 |
Became a Noble (Diplomat) with the new title Intern. |
4 |
28 |
Political manoeuvrings usurp Emmet Conray's position. Gain a Rival. |
5 |
28 |
Became a Citizen (Colonist). |
5 |
31 |
A revolution, attack or other unusual event throws Emmet Conray's life into chaos, forcing Emmet Conray to leave the planet. |
6 |
31 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
31 |
Switched to Drifter (Barbarian). |
6 |
33 |
Amnesia. |
6 |
35 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
35 |
Continued as Drifter (Barbarian). |
7 |
39 |
Suffer from a life-threatening illness. |
8 |
39 |
Switched to Noble (Administrator) with the new title Assistant and previous rank. |
8 |
43 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
43 |
Forced to continue current assignment. |
8 |
43 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |