Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Imperial trade restrictions force Emmit Graves out of business. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Moved to a new world. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
34 |
Voluntarily left Merchant Marine |
5 |
34 |
Failed to qualify for Corporate (Citizen). |
5 |
34 |
Became a Drifter (Wanderer). |
5 |
37 |
Drafted into Merchant Marine |
5 |
38 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
38 |
Returned to Merchant (Merchant Marine). |
6 |
42 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
45 |
A good deal ensures Emmit Graves is living the high life for a few years. |
7 |
46 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |