Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
24 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
24 |
Failed to qualify for Courier (Scout). |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
28 |
Emmit Purcell run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
28 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
29 |
Birth or Death involving a family member or close friend. |
4 |
32 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
5 |
32 |
Continued as Believer (Missionary/Humanitarian). |
5 |
35 |
Opponents of Emmit Purcell's belief system ambush Emmit Purcell. |
5 |
35 |
Severely injured. Owe 5,000 for medical bills. |
6 |
35 |
Failed to qualify for Colonist (Citizen). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Scout (Courier). |
6 |
38 |
Emmit Purcell spend a great deal of time on the fringes of Charted Space. |
6 |
38 |
Emmit Purcell's ship is damaged, and Emmit Purcell have to hitch-hike Emmit Purcell's way back across the stars to the nearest scout base. |
6 |
38 |
Gain 6 Contacts. Gain 2 Enemies. |
7 |
39 |
Attempted to change assignments. |
7 |
39 |
Switched to Scout (Surveyor) with previous rank. |
7 |
41 |
Emmit Purcell survey an alien world. |
7 |
43 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |