Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
20 |
Ephriam Soto commit a legendary crime. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
23 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
23 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
24 |
Make an unexpected connection outside Ephriam Soto's normal circles. Gain a Contact. |
3 |
27 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Make an unexpected connection outside Ephriam Soto's normal circles. Gain a Contact. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
33 |
A series of bad deals and decisions force Ephriam Soto into bankruptcy. Ephriam Soto salvages what Ephriam Soto can. |
6 |
33 |
Failed to qualify for Courier (Scout). |
6 |
33 |
Became a Drifter (Wanderer). |
6 |
37 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
37 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
37 |
Continued as Drifter (Wanderer). |
7 |
38 |
Find Ancient Technology. |
7 |
41 |
Promoted to Drifter (Wanderer) rank 2. |
8 |
41 |
Continued as Drifter (Wanderer). |
8 |
45 |
A new romantic starts. Gain an Ally. |
8 |
45 |
Forced to muster out. |