Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
22 |
Crime pays off. Gain victim as Enemy. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
23 |
Gained a contact. |
3 |
26 |
Continued as Rogue (Thief). |
3 |
30 |
Betrayed by a friend. One of Ernie Franklin's Contacts or Allies betrays Ernie Franklin, ending Ernie Franklin's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
30 |
Became a Scholar (Scientist). |
4 |
32 |
Caught cheating in some fashion, advancing Ernie Franklin's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
4 |
32 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
4 |
32 |
Gain an Enemy |
4 |
34 |
Promoted to Scholar (Scientist) rank 1. |
5 |
34 |
Continued as Scholar (Scientist). |
5 |
36 |
Ernie Franklin's work is sabotaged by unknown parties. Ernie Franklin may salvage what Ernie Franklin can and give up. |
6 |
36 |
Failed to qualify for Pirate (Rogue). |
6 |
36 |
Became a Drifter (Barbarian). |
6 |
40 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
7 |
40 |
Failed to qualify for Field Researcher (Scholar). |
7 |
40 |
Switched to Drifter (Scavenger). |
7 |
43 |
Offered job by a patron. Now owe him a favor. |