Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Nearly killed. Owe 20,000 for medical bills. |
2 |
19 |
Became a Scout (Courier). |
2 |
22 |
Essie Barnett's ship is damaged, and Essie Barnett have to hitch-hike Essie Barnett's way back across the stars to the nearest scout base. |
2 |
22 |
Gain 1 Contacts. Gain 2 Enemies. |
3 |
22 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
25 |
Essie Barnett aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
4 |
25 |
Failed to qualify for Journalist (Entertainer). |
4 |
25 |
Submitted to the draft. |
4 |
25 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
27 |
Essie Barnett went above and beyond the call of duty. |
4 |
29 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
29 |
Continued as Agent (Law Enforcement). |
5 |
32 |
Given specialist training in vehicles. |
6 |
33 |
Continued as Agent (Law Enforcement). |
6 |
35 |
Advanced training in a specialist field. |
6 |
37 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
7 |
37 |
Continued as Agent (Law Enforcement). |
7 |
40 |
Essie Barnett's work ends up coming home with Essie Barnett, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
8 |
40 |
Became a Citizen (Corporate). |
8 |
44 |
Essie Barnett is rewarded for Essie Barnett's diligence or cunning. |