Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
19 |
Surrounded and outnumbered by the enemy, Essie Lewis hold out until relief arrives. |
1 |
22 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
2 |
22 |
Continued as Army (Cavalry). |
2 |
24 |
Nearly killed. Owe 5,000 for medical bills. |
3 |
24 |
Failed to qualify for Merchant Marine (Merchant). |
3 |
24 |
Became a Drifter (Barbarian). |
3 |
28 |
Offered job by a patron. Now owe him a favor. |
4 |
28 |
Became a Agent (Intelligence). |
4 |
31 |
Advanced training in a specialist field. |
4 |
32 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
5 |
32 |
Continued as Agent (Intelligence). |
5 |
34 |
Rewarded for a successful mission. |
5 |
36 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
6 |
36 |
Continued as Agent (Intelligence). |
6 |
38 |
Rewarded for a successful mission. |
7 |
40 |
Continued as Agent (Intelligence). |
7 |
41 |
Essie Lewis's work ends up coming home with Essie Lewis, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
8 |
41 |
Failed to qualify for Artist (Entertainer). |
8 |
41 |
Returned to Drifter (Barbarian). |
8 |
45 |
A romantic relationship ends badly. Gain a Rival or Enemy. |