Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
19 |
Given advanced training in a specialist field |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
23 |
Embroiled in legal trouble. |
3 |
26 |
Voluntarily left Broker |
3 |
26 |
Failed to qualify for Pirate (Rogue). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
29 |
Ezra Hunter run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
29 |
Failed to qualify for Law Enforcement (Agent). |
4 |
29 |
Switched to Drifter (Barbarian). |
4 |
33 |
Offered job by a patron. Now owe him a favor. |
4 |
33 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
33 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
36 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
6 |
36 |
Switched to Merchant (Free Trader). |
6 |
37 |
Given advanced training in a specialist field |
6 |
40 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
40 |
Continued as Merchant (Free Trader). |
7 |
42 |
Given advanced training in a specialist field |
7 |
44 |
Promoted to Merchant (Free Trader) rank 2. |