Ezra Hunter  

Species Age Sex Str Dex End Int Edu SocUPP
Libert 46 M 5 (-1) 1 (-2) 3 (-1) 9 (1) 7 (0) 6 (0)513976
Lucky, Reserved
 
Skills
Admin 0
Animals 0
Astrogation 0
Broker 1
Deception 1
Drive (Mole) 1
Electronics 0
Gunner (Turret) 1
Mechanic 0
Persuade 1
Seafarer 0
Steward 1
Streetwise 2
Survival 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Broker 12
Drifter Scavenger 01
Drifter Barbarian 11
Navy Engineer/Gunner Crewman01
Merchant Free Trader 22
 
Term Age History
1 18 Became a Merchant (Broker).
1 19 Given advanced training in a specialist field
1 22 Promoted to Merchant (Broker) rank 1.
2 22 Continued as Merchant (Broker).
2 23 Embroiled in legal trouble.
3 26 Voluntarily left Broker
3 26 Failed to qualify for Pirate (Rogue).
3 26 Became a Drifter (Scavenger).
3 29 Ezra Hunter run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
4 29 Failed to qualify for Law Enforcement (Agent).
4 29 Switched to Drifter (Barbarian).
4 33 Offered job by a patron. Now owe him a favor.
4 33 Promoted to Drifter (Barbarian) rank 1.
5 33 Became a Navy (Engineer/Gunner) with the new title Crewman.
5 36 Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
6 36 Switched to Merchant (Free Trader).
6 37 Given advanced training in a specialist field
6 40 Promoted to Merchant (Free Trader) rank 1.
7 40 Continued as Merchant (Free Trader).
7 42 Given advanced training in a specialist field
7 44 Promoted to Merchant (Free Trader) rank 2.
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