Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Physician (Scholar). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Make an unexpected connection outside Ezvo Aengfue's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Make an unexpected connection outside Ezvo Aengfue's normal circles. Gain a Contact. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
A series of bad deals and decisions force Ezvo Aengfue into bankruptcy. Ezvo Aengfue salvages what Ezvo Aengfue can. |
5 |
32 |
Became a Drifter (Scavenger). |
5 |
35 |
Drafted into Ground Assault |
6 |
36 |
Became a Marine (Ground Assault) with the new title Marine. |
6 |
40 |
Ezvo Aengfue is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
7 |
40 |
Returned to Drifter (Scavenger). |
7 |
43 |
Find valuable salvage. |