Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Suffered a deep tragedy. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Scout (Surveyor). |
2 |
27 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
27 |
Failed to qualify for Cavalry (Army). |
3 |
27 |
Became a Drifter (Scavenger). |
3 |
30 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
30 |
Failed to qualify for Free Trader (Merchant). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Switched to Scout (Courier) with previous rank. |
4 |
33 |
Perform an exemplary service for the scouts. |
5 |
34 |
Continued as Scout (Courier). |
5 |
38 |
Fate Kennedy have no idea what happened to Fate Kennedy – they found Fate Kennedy's ship drifting on the fringes of friendly space. |
6 |
38 |
Switched to Drifter (Wanderer). |
6 |
42 |
Offered job by a patron. Now owe him a favor. |
7 |
42 |
Aging Crisis. Owe 60,000 for medical bills. |
7 |
42 |
Retired at age 42. |
7 |
42 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
46 |
Fate Kennedy accepted an offer of inducements to betray Fate Kennedy's faith. Gain 230,000 in cash. |
7 |
46 |
Forced to continue current assignment. |
7 |
46 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |