Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
19 |
Spent the college years partying. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Scout (Courier). |
2 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
26 |
Moved to a new world. |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
When dealing with an alien race, Fate Mckinney botch an opportunity to gather extra intelligence about them. |
3 |
27 |
Fate Mckinney have no idea what happened to Fate Mckinney – they found Fate Mckinney's ship drifting on the fringes of friendly space. |
4 |
30 |
Continued as Scout (Courier). |
4 |
33 |
Spend several years jumping from world to world in Fate Mckinney's scout ship. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Switched to Scout (Explorer) with previous rank. |
5 |
38 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
6 |
38 |
Became a Citizen (Colonist). |
6 |
40 |
A revolution, attack or other unusual event throws Fate Mckinney's life into chaos, forcing Fate Mckinney to leave the planet. |
6 |
42 |
Promoted to Citizen (Colonist) rank 1. |
7 |
42 |
Continued as Citizen (Colonist). |
7 |
44 |
Fate Mckinney's business expands, Fate Mckinney's corporation grows, or the colony thrives. |
7 |
46 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |