Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
20 |
Public opinion turns on Fate Richards. |
2 |
20 |
Became a Scout (Explorer). |
2 |
22 |
Fate Richards spend a great deal of time on the fringes of Charted Space. |
2 |
22 |
Fate Richards's ship is damaged, and Fate Richards have to hitch-hike Fate Richards's way back across the stars to the nearest scout base. |
2 |
22 |
Gain 1 Contacts. Gain 2 Enemies. |
2 |
24 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
24 |
Continued as Scout (Explorer). |
3 |
25 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
4 |
25 |
Became a Merchant (Broker). |
4 |
26 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
29 |
Voluntarily left Broker |
5 |
29 |
Failed to qualify for Flight (Navy). |
5 |
29 |
Became a Drifter (Wanderer). |
5 |
30 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
6 |
33 |
Continued as Drifter (Wanderer). |
6 |
36 |
Attacked by enemies that Fate Richards easily defeat. |
6 |
36 |
Gain Enemy if Fate Richards don't already have one. |
6 |
37 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
37 |
Continued as Drifter (Wanderer). |
7 |
40 |
Betrayed by a friend. One of Fate Richards's Contacts or Allies betrays Fate Richards, ending Fate Richards's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
40 |
Entered Merchant Academy with the Business curriculum. |
8 |
41 |
Accused of a crime |
8 |
44 |
Graduated. |