Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
28 |
Left the colonies. |
2 |
28 |
Failed to qualify for Worker (Citizen). |
2 |
28 |
Became a Drifter (Scavenger). |
2 |
30 |
Betrayed by a friend. One of Felix Blakely's Contacts or Allies betrays Felix Blakely, ending Felix Blakely's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
30 |
Became a Scout (Courier). |
3 |
34 |
Spend several years jumping from world to world in Felix Blakely's scout ship. |
4 |
34 |
Continued as Scout (Courier). |
4 |
35 |
Felix Blakely's scout ship is one of the first on the scene to rescue the survivors of a disaster but Felix Blakely fail to help. Gain an Enemy. |
4 |
35 |
Psychologically damaged by Felix Blakely's time in the scouts. |
5 |
38 |
Attempted to change assignments. |
5 |
38 |
Failed to qualify for Surveyor (Scout). |
5 |
38 |
Continued as Scout (Courier). |
5 |
39 |
Birth or Death involving a family member or close friend. |
6 |
42 |
Continued as Scout (Courier). |
6 |
43 |
Victim of a crime |
6 |
46 |
Forced to muster out. |