Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
2 |
22 |
Became a Agent (Intelligence). |
2 |
26 |
Established a network of contacts. Gain 2 contacts. |
2 |
26 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
28 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
4 |
28 |
Switched to Citizen (Corporate). |
4 |
30 |
Flenn Lawson rise to a position of power in Flenn Lawson's colony or corporation. |
4 |
32 |
Promoted to Citizen (Corporate) rank 1. |
5 |
32 |
Continued as Citizen (Corporate). |
5 |
35 |
Flenn Lawson is rewarded for Flenn Lawson's diligence or cunning. |
5 |
36 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
6 |
36 |
Continued as Citizen (Corporate). |
6 |
38 |
Political upheaval strikes Flenn Lawson's homeworld, and Flenn Lawson is caught up in the revolution. |
6 |
40 |
Forced to muster out. |
7 |
40 |
Failed to qualify for Broker (Merchant). |
7 |
40 |
Became a Drifter (Barbarian). |
7 |
44 |
Flenn Lawson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |