Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
Fletcher Batt's business expands, Fletcher Batt's corporation grows, or the colony thrives. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
25 |
Fletcher Batt learn something Fletcher Batt should not have – a corporate secret, a political scandal – which Fletcher Batt can profit from illegally. |
2 |
26 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
30 |
Fletcher Batt learn something Fletcher Batt should not have – a corporate secret, a political scandal – which Fletcher Batt can profit from illegally. |
3 |
30 |
Promoted to Citizen (Colonist) rank 3. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
34 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
38 |
Nearly killed. Owe 35,000 for medical bills. |
6 |
38 |
Became a Merchant (Broker). |
6 |
40 |
Smuggle illegal items onto a planet. |
6 |
42 |
Promoted to Merchant (Broker) rank 1. |
7 |
42 |
Continued as Merchant (Broker). |
7 |
45 |
Given advanced training in a specialist field |