Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Betrayed by a friend. One of Foster McRae's Contacts or Allies betrays Foster McRae, ending Foster McRae's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
21 |
Failed to qualify for University. |
2 |
21 |
Switched to Drifter (Scavenger). |
2 |
25 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
25 |
Continued as Drifter (Scavenger). |
3 |
29 |
Survived a risky adventure but gained nothing. |
4 |
29 |
Continued as Drifter (Scavenger). |
4 |
30 |
Moved to a new world. |
4 |
33 |
Promoted to Drifter (Scavenger) rank 2. |
5 |
33 |
Continued as Drifter (Scavenger). |
5 |
36 |
Birth or Death involving a family member or close friend. |
5 |
37 |
Promoted to Drifter (Scavenger) rank 3. |
6 |
37 |
Continued as Drifter (Scavenger). |
6 |
41 |
Foster McRae run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
41 |
Became a Scout (Courier). |
7 |
42 |
Foster McRae's ship is damaged, and Foster McRae have to hitch-hike Foster McRae's way back across the stars to the nearest scout base. |
7 |
42 |
Gain 1 Contacts. Gain 3 Enemies. |
8 |
42 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
43 |
Foster McRae is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |