Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
When dealing with an alien race, Frank McKinnon botch an opportunity to gather extra intelligence about them. |
1 |
19 |
Frank McKinnon have no idea what happened to Frank McKinnon – they found Frank McKinnon's ship drifting on the fringes of friendly space. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
When dealing with an alien race, Frank McKinnon botch an opportunity to gather extra intelligence about them. |
2 |
26 |
Nearly killed. Owe 20,000 for medical bills. |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
Perform an exemplary service for the scouts. |
4 |
30 |
Continued as Scout (Courier). |
4 |
32 |
Frank McKinnon inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
32 |
Became a Entertainer (Artist). |
5 |
33 |
Gain a patron in the arts. Gain an Ally |
5 |
36 |
Promoted to Entertainer (Artist) rank 1. |
6 |
36 |
Voluntarily left Artist |
6 |
36 |
Failed to qualify for Worker (Citizen). |
6 |
36 |
Became a Drifter (Scavenger). |
6 |
40 |
Betrayed by a friend. One of Frank McKinnon's Contacts or Allies betrays Frank McKinnon, ending Frank McKinnon's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
40 |
Failed to qualify for Law Enforcement (Agent). |
7 |
40 |
Continued as Drifter (Scavenger). |
7 |
41 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
41 |
Returned to Scout (Courier). |
8 |
42 |
Perform an exemplary service for the scouts. |
8 |
45 |
Forced to muster out. |