Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Spend several years jumping from world to world in Franklin Clubb's scout ship. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Voluntarily left Explorer |
2 |
22 |
Became a Rogue (Enforcer). |
2 |
23 |
A job goes wrong, forcing Franklin Clubb to flee off-planet. |
3 |
23 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
26 |
Vessel participates in a diplomatic mission. |
3 |
27 |
Attempt at commissioned failed. |
3 |
27 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
4 |
27 |
Continued as Navy (Line/Crew). |
4 |
31 |
Vessel participates in a notable military engagement. |
4 |
31 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
5 |
31 |
Continued as Navy (Line/Crew). |
5 |
35 |
During a battle, defeat or victory depends on Franklin Clubb's actions. The ship suffers severe damage and Franklin Clubb is blamed for the disaster. Franklin Clubb is court - martialled and discharged. |
6 |
35 |
Failed to qualify for Academic (Shaper Priest). |
6 |
35 |
Became a Drifter (Barbarian). |
6 |
37 |
Suffer from a life-threatening illness. |
7 |
37 |
Failed to qualify for Free Trader (Merchant). |
7 |
37 |
Submitted to the draft. |
7 |
37 |
Returned to Navy (Line/Crew). |
7 |
41 |
Severely injured. Fully recovered. |
8 |
41 |
Failed to qualify for Merchant Academy. |
8 |
41 |
Switched to Drifter (Wanderer). |
8 |
42 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
9 |
42 |
Failed to qualify for Merchant Academy. |
9 |
42 |
Returned to Drifter (Barbarian). |
9 |
43 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |