Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Worker (Citizen). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
21 |
Failed to qualify for Intelligence (Agent). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Scout (Courier). |
2 |
24 |
Frederic Coulston's ship is damaged, and Frederic Coulston have to hitch-hike Frederic Coulston's way back across the stars to the nearest scout base. |
2 |
24 |
Gain 4 Contacts. Gain 2 Enemies. |
3 |
24 |
Failed to qualify for Army Support (Army). |
3 |
24 |
Switched to Drifter (Wanderer). |
3 |
28 |
Find valuable salvage. |
4 |
28 |
Voluntarily left Wanderer |
4 |
28 |
Failed to qualify for Explorer (Scout). |
4 |
28 |
Switched to Drifter (Barbarian). |
4 |
29 |
Offered job by a patron. Now owe him a favor. |
4 |
32 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
36 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
36 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
37 |
Make an unexpected connection outside Frederic Coulston's normal circles. Gain a Contact. |
6 |
40 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
40 |
Voluntarily left Merchant Marine |
7 |
40 |
Returned to Drifter (Scavenger). |
7 |
43 |
Attempted a risky adventure and was wildly successful. |