Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Amnesia. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Attacked by enemies that Freeman Bilton easily defeat. |
2 |
25 |
Gain Enemy if Freeman Bilton don't already have one. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 2. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
29 |
Attempted a risky adventure and was injured. |
3 |
29 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
33 |
Amnesia. |
4 |
34 |
Promoted to Drifter (Scavenger) rank 3. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
38 |
Promoted to Drifter (Scavenger) rank 4. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
40 |
Betrayed by a friend. One of Freeman Bilton's Contacts or Allies betrays Freeman Bilton, ending Freeman Bilton's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
40 |
Became a Merchant (Broker). |
7 |
43 |
A romantic relationship ends badly. Gain a Rival or Enemy. |