Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
22 |
Became a Entertainer (Artist). |
2 |
23 |
One of French Murphy's pieces of art is stolen, and the investigation brings French Murphy into the criminal underworld. |
2 |
26 |
Promoted to Entertainer (Artist) rank 1. |
3 |
26 |
Continued as Entertainer (Artist). |
3 |
30 |
Criticised a questionable political leader on French Murphy's homeworld, causing his downfall. Gain an Enemy |
3 |
30 |
French Murphy is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
3 |
30 |
Promoted to Entertainer (Artist) rank 2. |
4 |
30 |
Voluntarily left Artist |
4 |
30 |
Entered Merchant Academy with the Business curriculum. |
4 |
33 |
Spent the college years partying. |
4 |
34 |
Graduated. |
5 |
34 |
Became a Merchant (Broker). |
5 |
34 |
Promoted to Merchant (Broker) rank 1. |
5 |
36 |
Lost eye or limb. |
6 |
36 |
Failed to qualify for Corporate Agent (Agent). |
6 |
36 |
Submitted to the draft. |
6 |
36 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
6 |
39 |
Make an unexpected connection outside French Murphy's normal circles. Gain a Contact. |
6 |
40 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
41 |
Given advanced training in a specialist field |
7 |
44 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |