Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Gained a contact. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
26 |
Failed to qualify for Pirate (Rogue). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
A good deal ensures Furman Lowe is living the high life for a few years. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Furman Lowe's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
31 |
Returned to Drifter (Scavenger). |
5 |
32 |
Suffer from a life-threatening illness. |
6 |
32 |
Failed to qualify for Artist (Entertainer). |
6 |
32 |
Continued as Drifter (Scavenger). |
6 |
33 |
Betrayed by a friend. One of Furman Lowe's Contacts or Allies betrays Furman Lowe, ending Furman Lowe's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
33 |
Failed to qualify for Artist (Entertainer). |
7 |
33 |
Switched to Drifter (Barbarian). |
7 |
34 |
Suffer from a life-threatening illness. |
8 |
34 |
Became a Citizen (Worker). |
8 |
36 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
38 |
Promoted to Citizen (Worker) rank 1. |
9 |
38 |
Continued as Citizen (Worker). |
9 |
40 |
Furman Lowe is rewarded for Furman Lowe's diligence or cunning. |
9 |
42 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
10 |
42 |
Continued as Citizen (Worker). |
10 |
44 |
Gained a contact. |
10 |
46 |
Promoted to Citizen (Worker) rank 3. |
11 |
46 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
46 |
Retired at age 46. |