Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Severely injured. Owe 25,000 for medical bills. |
2 |
21 |
Failed to qualify for Intelligence (Agent). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
24 |
Established a network of contacts. Gain 1 contacts. |
2 |
25 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
25 |
Continued as Agent (Law Enforcement). |
3 |
26 |
Garfield Treadway's work ends up coming home with Garfield Treadway, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
26 |
Became a Entertainer (Performer). |
4 |
30 |
Join homeworld’s celebrity circles |
4 |
30 |
Gain a contact |
4 |
30 |
Promoted to Entertainer (Performer) rank 1. |
5 |
30 |
Continued as Entertainer (Performer). |
5 |
34 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
6 |
34 |
Failed to qualify for Colonist (Citizen). |
6 |
34 |
Returned to Drifter (Scavenger). |
6 |
36 |
Garfield Treadway do not know what happened to Garfield Treadway. There is a gap in Garfield Treadway's memory. |
7 |
36 |
Failed to qualify for Field Researcher (Scholar). |
7 |
36 |
Switched to Drifter (Barbarian). |
7 |
40 |
Find valuable salvage. |
7 |
40 |
Promoted to Drifter (Barbarian) rank 1. |
8 |
40 |
Continued as Drifter (Barbarian). |
8 |
42 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
9 |
42 |
Became a Merchant (Free Trader). |
9 |
43 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
46 |
Promoted to Merchant (Free Trader) rank 1. |