Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Garland Steward befriend a superior in the corporation or the colony. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
26 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
26 |
Failed to qualify for Merchant Academy. |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Scout (Courier). |
3 |
29 |
Garland Steward spend a great deal of time on the fringes of Charted Space. |
3 |
29 |
Gain a contact in an alien race. |
4 |
30 |
Continued as Scout (Courier). |
4 |
32 |
When dealing with an alien race, Garland Steward botch an opportunity to gather extra intelligence about them. |
4 |
32 |
Garland Steward's ship is damaged, and Garland Steward have to hitch-hike Garland Steward's way back across the stars to the nearest scout base. |
4 |
32 |
Gain 3 Contacts. Gain 1 Enemies. |
4 |
34 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
5 |
34 |
Continued as Scout (Courier). |
5 |
36 |
Spend several years jumping from world to world in Garland Steward's scout ship. |
6 |
38 |
Continued as Scout (Courier). |
6 |
40 |
Garland Steward have no idea what happened to Garland Steward – they found Garland Steward's ship drifting on the fringes of friendly space. |
7 |
40 |
Failed to qualify for Merchant Academy. |
7 |
40 |
Became a Drifter (Wanderer). |
7 |
43 |
Attacked by enemies and injured. |
7 |
43 |
Severely injured. Fully recovered. Owe 12,500 for medical bills. |
7 |
43 |
Gain Enemy if Garland Steward don't already have one. |
7 |
44 |
Promoted to Drifter (Wanderer) rank 1. |