Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
When dealing with an alien race, Gary Commins have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Explorer (Scout). |
2 |
22 |
Continued as Scout (Courier). |
2 |
23 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
23 |
Became a Agent (Intelligence). |
3 |
25 |
Rewarded for a successful mission. |
3 |
27 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
27 |
Continued as Agent (Intelligence). |
4 |
28 |
Accepted a deal with criminal or other figure under investigation. |
5 |
28 |
Became a Scholar (Field Researcher). |
5 |
29 |
Nearly killed. Owe 10,000 for medical bills. |
6 |
29 |
Became a Merchant (Broker). |
6 |
32 |
Make an unexpected connection outside Gary Commins's normal circles. Gain a Contact. |
6 |
33 |
Promoted to Merchant (Broker) rank 1. |
7 |
33 |
Continued as Merchant (Broker). |
7 |
36 |
Moved to a new world. |
7 |
37 |
Promoted to Merchant (Broker) rank 2. |
8 |
37 |
Continued as Merchant (Broker). |
8 |
39 |
Embroiled in legal trouble. |
8 |
41 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
9 |
41 |
Continued as Merchant (Broker). |
9 |
43 |
A series of bad deals and decisions force Gary Commins into bankruptcy. Gary Commins salvages what Gary Commins can. |