Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
1 |
20 |
Gary Knight is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
1 |
22 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
2 |
22 |
Continued as Believer (Holy Warrior). |
2 |
26 |
Gary Knight come into conflict with a splinter group Gary Knight's own religion which maintains Gary Knight's version is the wrong one. Gain 1 Rivals. |
3 |
26 |
Became a Agent (Intelligence). |
3 |
29 |
Befriended by a senior agent. |
3 |
30 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
33 |
Gary Knight's work ends up coming home with Gary Knight, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
33 |
Failed to qualify for Courier (Scout). |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Became a Navy (Flight) with the new title Crewman. |
5 |
35 |
Vessel participates in a diplomatic mission. |
5 |
35 |
Gain a contact. |
5 |
37 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
6 |
37 |
Attempted to change assignments. |
6 |
37 |
Failed to qualify for Line/Crew (Navy). |
6 |
37 |
Continued as Navy (Flight). |
6 |
39 |
Vessel participates in a notable military engagement. |
6 |
41 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
7 |
41 |
Attempted to change assignments. |
7 |
41 |
Failed to qualify for Engineer/Gunner (Navy). |
7 |
41 |
Continued as Navy (Flight). |
7 |
45 |
During a battle, defeat or victory depends on Gary Knight's actions. Gary Knight actions lead to an honorabe discharge. |