Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
24 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
25 |
Continued as Drifter (Scavenger). |
3 |
28 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
28 |
Failed to qualify for Scientist (Scholar). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
30 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
Gained a contact. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Scarred. Owe 1,250 for medical bills. |
7 |
39 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
43 |
Good fortune |
7 |
43 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |